![]() Players progress by clearing songs to unlock other songs until eventually all of the songs are unlocked. ![]() Each difficulty of a song dictates the number and types of notes the player will hit: Easy contains the fewest number of notes and are usually only one type of notes appear (typically the Circle Button), Normal contains more notes and only appear in two types (typically both the Circle and Cross buttons), Hard will use all four types of notes available and may contain more notes than Normal, and Extreme has the highest number of notes and usually consist of notes in difficult or unusual patterns. The player will only have access to Easy and Normal for the first time they play each particular song but Hard and Extreme difficulties can be unlocked once the player is able to "Clear" that song's rhythm game in the lower difficulty level (by achieving a "Great" or higher). If during the rhythm game the life gauge depletes before the song ends, the rhythm game will stop, and the player will be rated a Mistake (displayed as MissXTake), indicating the player has failed the rhythm game.Įach song usually has their own different rhythm game difficulties (usually consisting of Easy, Normal, Hard and Extreme). Once the song ends, the player is graded according to the points they have accumulated (from lowest to highest the grades are Cheap, Standard, Great and Perfect). Notes rated Safe, Sad and Worst will break the combo though the latter two ratings will decrease the life energy (in addition, notes rated Worst will not award any points. ![]() Notes rated Cool and Fine will start and accumulate a combo of "successful notes" while increasing the life gauge. ![]() In addition, points are awarded based on the rating and the player's amount of energy in the player's "Life" gauge on the bottom-left corner of the screen will change. Based on the timing and accuracy of the press, the player is rated a comment on the bottom corner of the screen (from lowest to highest, the comments are Worst, Sad, Safe, Fine and Cool). The player must press the corresponding button at the moment the coloured note fully overlaps with the gray button (which the latter has its arrow pointing upwards). Various grey floating notes appear on-screen with an arrow that moves clockwise representing a timer while a coloured note will begin to appear from various sides of the screen and travel towards its respective gray notes. The game uses four types of buttons called " Melody Icons" (or " notes") which correspond to the four PlayStation action buttons (Cross, Circle, Triangle and Square) on the PlayStation consoles. The gameplay of Hatsune Miku: Project DIVA is mainly centered around the rhythm game where players press a series of buttons according to the sequence displayed on the screen in order to progress. The player can then choose which of the characters and costumes they wear (called " Modules") they would like to see in the promotional videos (" PV") that accompanies the chosen song for the rhythm game. Players start by choosing one of the many VOCALOID songs sung originally by Virtual Singers including Hatsune Miku, Kagamine Rin, Kagamine Len, Megurine Luka, KAITO and MEIKO. ![]()
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